CN105498205B - Electronic game control equipment and control method - Google Patents
Electronic game control equipment and control method Download PDFInfo
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- CN105498205B CN105498205B CN201510920171.0A CN201510920171A CN105498205B CN 105498205 B CN105498205 B CN 105498205B CN 201510920171 A CN201510920171 A CN 201510920171A CN 105498205 B CN105498205 B CN 105498205B
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- control instruction
- electronic game
- electromagnetic damper
- resistance
- control
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
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Abstract
The invention discloses electronic game control equipment and a control method, which are used for solving the technical problems that the experience is provided only by generating vibration by a vibration motor in an electronic game and the mode is single. The electronic game control apparatus includes: a housing; the rocker comprises a base and a rod body, the rod body is movably connected with the base, the base is arranged in the shell, the rod body penetrates through the shell, and the rod body can move under the action of external force; the electromagnetic damper is arranged in the shell and comprises a first end and a second end opposite to the first end, the first end is connected with the rod body, the second end is arranged in the shell, and the electromagnetic damper is used for generating resistance to movement of the rod body. The invention also discloses a corresponding control method.
Description
Technical Field
The invention relates to the technical field of computers, in particular to electronic game control equipment and a control method.
Background
Currently, a user may experience a particular situation during the course of an electronic game, for example, a user-controlled character model may sometimes be blocked by other user-controlled character models during the course of a basketball-type electronic game, or, for example, a user-controlled character model may be in danger, etc. In order to enhance the user experience, the prior art generally implements the user experience by vibrating the handle, for example, when the character model controlled by the user encounters danger, the vibration motor starts to generate vibration.
However, in the prior art, the user experience is increased only by vibration, even if the user encounters different scenes, the same vibration mode is adopted, the implementation mode is single, and the game experience of the user is poor.
Disclosure of Invention
The application provides electronic game control equipment and a control method, which are used for solving the technical problems that experience is provided only by generating vibration through a vibration motor in an electronic game and the mode is single.
In a first aspect, there is provided an electronic game control apparatus comprising:
a housing;
the rocker comprises a base and a rod body, the rod body is movably connected with the base, the base is arranged in the shell, the rod body penetrates through the shell, and the rod body can move under the action of external force;
the electromagnetic damper is arranged in the shell and comprises a first end and a second end opposite to the first end, the first end is connected with the rod body, the second end is arranged in the shell, and the electromagnetic damper is used for generating resistance to movement of the rod body.
Optionally, the electromagnetic damper further includes:
a first connection member having one end connected to the first end through a first elastic member; the other end of the first connecting part is connected with the rolling bearing;
one end and a second end of the second connecting part are connected through a second elastic part; the other end of the second connecting part is connected with the rolling bearing;
the rotor is connected with the rolling bearing; if the rotor rotates, the rotor can drive the rolling bearing to rotate;
and the circuit control component is connected with the rotor and used for controlling the rotor to rotate.
Optionally, the apparatus further comprises:
and the direction controller is arranged in the shell, is connected with the second end and is used for adjusting the relative position of the second end in the shell so as to change the direction of the generated resistance of the electromagnetic damper.
Optionally, the apparatus further comprises:
the signal receiving component is arranged in the shell and used for receiving a control instruction sent by electronic equipment for running an electronic game;
the processor is arranged in the shell, is electrically connected with the signal receiving part and the electromagnetic damper respectively, and is used for indicating the electromagnetic damper to generate resistance by executing the control command;
and the electromagnetic damper is used for generating resistance corresponding to the control instruction.
Optionally, the apparatus further includes a vibration motor disposed in the housing and electrically connected to the processor;
the processor is further used for instructing the vibration motor to generate vibration by executing the control instruction;
and the vibration motor is used for generating vibration according to the instruction of the processor, and the frequency of the vibration corresponds to the control instruction.
In a second aspect, a control method is provided, including:
acquiring a first control instruction;
controlling an electromagnetic damper in the electronic game control equipment to generate resistance according to the first control instruction; wherein the resistance force is used to resist movement of a user operating a joystick in the electronic game control device.
Optionally, before the obtaining of the first control instruction, the method further includes:
determining whether a first scene in the electronic game is a preset scene; wherein the preset scene is a scene allowing the electromagnetic damper to generate resistance;
and if the first scene is the preset scene, generating the first control instruction.
Optionally, before the obtaining of the first control instruction, the method further includes:
acquiring a first scene in an electronic game;
determining a second control instruction according to the first scene; wherein the second control instruction is used for indicating the direction in which the electromagnetic damper generates the resistance;
determining a third control instruction according to the first scene; wherein the third control instruction is for indicating a magnitude of a resistance generated by the electromagnetic damper;
and generating the first control instruction according to the first control instruction and the second control instruction.
Optionally, according to the first control instruction, controlling an electromagnetic damper in the electronic game control apparatus to generate a resistance force, includes:
determining a first direction according to the first control instruction;
adjusting a direction controller in the electronic game control device according to the first direction so that the electromagnetic damper can generate resistance in the same direction as the first direction;
and controlling the electromagnetic damper to generate resistance according to the first control instruction and the first direction.
Optionally, the obtaining the first control instruction includes:
receiving the first control instruction through a signal receiving part in the electronic game control device; the first control instruction is sent by an electronic device running an electronic game.
Optionally, after the obtaining of the first control instruction, the method further includes:
controlling a vibration motor in the electronic game control equipment to vibrate according to the first control instruction; and the vibration frequency of the vibration motor corresponds to the first control instruction.
One or more technical solutions in the present application at least have one or more of the following technical effects and advantages:
in this application, link to each other the first end of electromagnetic damper with the body of rod of rocker, when the rocker motion, can produce the resistance that is used for hindering the rocker operation through electromagnetic damper, like this, when the user uses the character model in the rocker control electronic game, can be real experience mode of motion, richened. For example, when the user controls the character model to be blocked by other character models, the user can experience the motion of the character model controlled by the user, the labor is wasted, the user can experience a real game, the equipment can provide more experience modes for the body feeling of the user, and the intelligence of the equipment is improved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the provided drawings without creative efforts.
FIG. 1 is a side view of a first schematic configuration of an electronic game control apparatus in accordance with an embodiment of the present invention;
FIG. 2 is a top view of a schematic diagram of an electronic game control apparatus in an embodiment of the invention;
FIG. 3 is a side view of a schematic of the structure of an electromagnetic damper of an electronic game control apparatus in an embodiment of the present invention;
FIG. 4 is a side view of a second configuration of an electronic game control apparatus in accordance with an embodiment of the present invention;
FIG. 5 is a side view of a third configuration of an electronic game control apparatus in accordance with an embodiment of the present invention;
FIG. 6 is a side view of a fourth configuration of an electronic game control apparatus in an embodiment of the present invention;
FIG. 7 is a flowchart of a control method according to an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention. The embodiments and features of the embodiments of the present invention may be arbitrarily combined with each other without conflict. Also, while a logical order is shown in the flow diagrams, in some cases, the steps shown or described may be performed in an order different than here.
Preferred embodiments of the present invention will be described in detail below with reference to the accompanying drawings.
Referring to fig. 1, an embodiment of the present invention provides an electronic game control apparatus, including:
a housing 101;
the rocker 102 comprises a base 1021 and a rod 1022, wherein the rod 1022 is movably connected with the base 1021, the base 1021 is arranged in the shell 101, the rod 1022 penetrates through the shell 101, and the rod 1022 can move under the action of external force;
the electromagnetic damper 103 is disposed in the housing 101, and includes a first end 1031 and a second end 1032 opposite to the first end 1031, the first end 1031 is connected to the rod 1022, the second end 1032 is disposed in the housing 101, and the electromagnetic damper 103 is configured to generate a resistance force for resisting the movement of the rod 1022.
Alternatively, the material of the housing 101 may be plastic, or glass, etc., and the embodiment of the present invention is not limited thereto. In addition, a plurality of elastic keys can be arranged on the shell 101 according to the needs of users, so that the electronic game control equipment can be used more quickly and conveniently.
Optionally, the rocker 102 may also generally include a protective sleeve made of flexible material, which is wrapped around the portion of the rod 1022 that passes out of the housing 101, for protecting the user's fingers from being scratched when the user operates the rod 1022.
Alternatively, the length and radius of the rod 1022 may be set in proportion, for example, if the length of the rod 1022 is longer, the radius of the rod 1022 may be increased appropriately, even if the rod 1022 is thicker, so as to increase the strength of the whole rod 1022. Or for example, if the length of the stick body 1022 is shorter, the radius of the stick body 1022 may be reduced appropriately, i.e., if the stick body 1022 is thinner, so as to reduce the mass of the whole stick body 1022 and improve the flexibility of the user when operating the stick body 1022.
Optionally, the electromagnetic damper 103 may have an I-shape, and the first end 1031 of the electromagnetic damper 103 may be connected to any position of the rod 1022. For example, the first end 1031 is connected to the end of the rod 1022, and the second end 1032 can be fixedly disposed in the housing 101, so that a directional resistance can be generated by the I-shaped electromagnetic damper 103.
Preferably, for better enhancing the game experience, 4 electromagnetic dampers 103 may be provided, please refer to fig. 2, a first end 1031 of each electromagnetic damper 103 of the 4 electromagnetic dampers 103 is connected to the end of the rod 1022, and a second end 1032 of each electromagnetic damper 103 of the 4 electromagnetic dampers 103 is fixedly disposed on four orientations of the housing 101, so that an angle between two adjacent electromagnetic dampers 103 is 90 degrees. Thus, resistance forces in different directions can be generated in a plane by the 4 electromagnetic dampers 103.
Optionally, referring to fig. 3, the electromagnetic damper 103 may further include:
a first connection member 1033 having one end connected to the first end 1031 via a first elastic member and the other end connected to the rolling bearing 1034;
a second connecting member 1035 having one end connected to the second end 1032 via a second elastic member and the other end connected to the rolling bearing 1034;
a rotor 1036 connected to the rolling bearing 1034; wherein, if the rotor 1036 rotates, the rotor 1036 may drive the rolling bearing 1034 to rotate;
and a circuit control unit 1037 connected to the rotor 1036 for controlling rotation of the rotor 1036.
It should be noted that the components in the electromagnetic damper 103 are tightly connected, and a certain gap exists between the components in fig. 3 for the sake of better clarity of describing the embodiment of the present invention.
Alternatively, the circuit control unit 1037 may control the rotor 1036 to generate different rotation amplitudes according to different electrical signals, that is, the rotation amplitude of the rotor 1036 corresponds to the electrical signal of the circuit control unit 1037. The working principle of the electromagnetic damper 103 is, for example: the circuit control unit 1037 controls the rotor 1036 to rotate according to an external electrical signal, and the rotor 1036 rotates to drive the rolling bearing 1034 to rotate, and when the rolling bearing 1034 rotates, the first connection unit 1033 and the second connection unit 1035 correspondingly stretch the first elastic member and the second elastic member to generate a tensile force. In addition, since the rotation amplitude of the rotor 1036 corresponds to the electrical signal of the circuit control unit 1037, the electromagnetic damper 103 can be controlled to generate different resistance forces (i.e., pulling forces) by different electrical signals.
Optionally, the circuit control unit 1037 may control the number of turns of the rotor 1036 according to the electrical signal, so as to control the number of turns of the rolling bearing 1034, and the stretching degree of the first connecting unit 1033 and the second connecting unit 1035 stretching the first elastic unit and the second elastic unit also corresponds to the number of turns, and the stretching degree determines the magnitude of the tensile force generated by the first elastic unit and the second elastic unit, that is, the magnitude of the resistance generated by the electromagnetic damper 103.
Optionally, referring to fig. 4, the electronic game control apparatus may further include a direction controller 104 disposed in the housing 101 and connected to the second end 1032 for adjusting a relative position of the second end 1032 in the housing 101 to change a direction of the generated resistance of the electromagnetic damper 103.
Alternatively, the shape of the direction controller 104 may be, for example, a hollow circular ring, which is sleeved outside the rocker 102, and the second end 1032 of the electromagnetic damper 103 is arranged at the edge of the circular ring, and the circular ring can rotate around the center of the circle. Thus, the position of the second end 1032 of the electromagnetic damper 103 in the housing 101 is not fixed, and the direction from the first end 1031 to the second end 1032 is the direction of the resistance generated by the electromagnetic damper 103. The electromagnetic damper 103 may generate a resistance force in different directions when the ring rotates.
Alternatively, the direction controller 104 may include a circular slide rail and a slider disposed on the slide rail, the second end 1032 of the electromagnetic damper 103 is fixed on the slider, and the slider may slide on the slide rail, so that the direction of a connection line between the second end 1032 of the electromagnetic damper 103 and the first end 1031 is not fixed, that is, the electromagnetic damper 103 may also generate resistance forces in different directions.
In the embodiment of the invention, the direction controller 104 and the electromagnetic damper 103 are mutually matched, so that the whole game control device can generate resistance in different directions only by arranging one electromagnetic damper 103. It is to be understood that the foregoing is merely exemplary and not restrictive, and that those skilled in the art may implement other embodiments, depending on the actual situation.
Optionally, referring to fig. 5, the electronic game control apparatus may further include:
a signal receiving part 105, disposed in the housing 101, for receiving a control instruction transmitted by an electronic device for running an electronic game;
the processor 106 is arranged in the shell 101, is electrically connected with the signal receiving part 105 and the electromagnetic damper 103 respectively, and is used for instructing the electromagnetic damper 103 to generate resistance by executing a control command;
and an electromagnetic damper 103 for generating a resistance corresponding to the control command.
Alternatively, the electronic game control device and the device running the electronic game may be two different devices. When the electronic game-executing apparatus generates a control instruction (for example, the control instruction instructs a user-controlled game character to move in a certain direction), the electronic game-executing apparatus transmits the control instruction to the electronic game control apparatus, which receives the control instruction through the signal receiving section 105 and controls the electromagnetic damper 103 to generate a resistance through the processor 106.
Optionally, the electronic game control apparatus may perform data transmission with an apparatus running the electronic game through a wireless transmission device. For example, the device running the electronic game may be a PC, a mobile phone, or the like, and the embodiment of the present invention is not limited. When the device for running the electronic game transmits a control instruction for instructing a user to operate a game character to jump, for example, the device for running the electronic game transmits the control instruction to the game control device through the wireless transmission means, the signal receiving section 105 receives the control instruction, and then the processor 106 controls the electromagnetic damper 103 to generate different resistances according to the control instruction.
Optionally, referring to fig. 6, the electronic game control apparatus may further include a vibration motor 107 disposed in the housing 101 and electrically connected to the processor 106;
the processor 106 is further used for instructing the vibration motor 107 to generate vibration by executing the control instruction;
and a vibration motor 107 for generating vibration according to the instruction of the processor 106, wherein the frequency of the vibration corresponds to the control instruction.
Alternatively, for example, the electronic game control device is in the shape of a game handle, and the vibration motor 107 may be disposed on a handle portion of the game handle, so that the handle can control the vibration motor 107 to vibrate at any time according to a control command. For example, when the user is playing a football game, the vibration motor 107 can vibrate after the user-controlled game character enters a goal, and the use experience of the user is improved.
Referring to fig. 7, based on the same inventive concept, an embodiment of the present invention further provides a control method, including:
s701: acquiring a first control instruction;
optionally, there are many ways to obtain the first control instruction, for example, one possible implementation is:
receiving a first control instruction by a signal receiving section 105 in the electronic game control apparatus; the first control instruction is transmitted by an electronic device running the electronic game.
For example, the signal receiving unit 105 may be connected to the electronic device by a wired manner, or the signal receiving unit 105 may perform data transmission with the electronic device by a wireless manner, for example, the data transmission may be performed by bluetooth or other wireless communication manners, and the embodiment of the present invention is not limited thereto.
Optionally, before the first control instruction is obtained, it may be determined whether a first scene in the electronic game is a preset scene, where the preset scene is a scene allowing the electromagnetic damper 103 to generate resistance, and if the first scene is the preset scene, the first control instruction is generated.
Optionally, the electronic game often adds some code when running, for example: the electronic game is a football game, when the characters in the game score or are blocked by other characters in the game, the scenes are preset scenes, and if the current first scene is the preset scene, a first control instruction is generated.
Optionally, before the obtaining of the first control instruction, the method further includes:
acquiring a first scene in an electronic game; determining a second control instruction according to the first scene; wherein the second control instruction is used for indicating the direction in which the electromagnetic damper 103 generates the resistance;
determining a third control instruction according to the first scene; wherein the third control instruction is used for indicating the magnitude of the resistance generated by the electromagnetic damper 103;
and generating a first control instruction according to the second control instruction and the third control instruction.
Continuing with the example of the video game as a soccer game, assume that in a first scenario, a game character is controlling a soccer ball to advance, and the left side of the character is hit by other characters. When a person is hit, the third control command is determined, that is, the resistance required to be generated by the electromagnetic damper 103 is 3 newtons, but the present invention is not limited to the above-described scenario, for example, if the person is pulled by another person, the resistance required to be generated by the electromagnetic damper 103 may be 5 newtons, and so on.
Meanwhile, since it is the left side of the human figure that is struck, it is determined that the second control instruction, that is, it may be determined that the direction of the electromagnetic damper 103 may be rightward (i.e., opposite to the position where the above-described human figure is struck).
S702: controlling an electromagnetic damper 103 in the electronic game control device to generate resistance according to a first control instruction; wherein the resistance force is used to resist movement of the user operating the joystick 102 in the video game control device.
Alternatively, the first direction may be determined based on the first control instruction, the direction controller 104 in the electronic game control apparatus may be adjusted based on the first direction so that the electromagnetic damper 103 may generate a resistance force in the same direction as the first direction, and the electromagnetic damper 103 may be controlled to generate a resistance force based on the first control instruction and the first direction.
Continuing with the football game described above as an example. For example, according to the first control instruction, the determined first direction is a right direction, and at this time, the direction controller 104 is adjusted to enable the electromagnetic damper 103 to generate a resistance force to the right direction, so that when the user moves the character through the rocker 102, the user feels that a force to the right side is consistent with the force applied to the character in the game, so that the user really feels the control difficulty, and the real game experience is brought to the user. Meanwhile, according to the first control command, the determined resistance generated by the electromagnetic damper 103 may be 5 newtons. Of course, if the person controlled by the user is not hit but has other resistance, such as pulling, etc., the resistance generated by the electromagnetic damper 103 can be determined to be 3 newtons, for example. Therefore, a more vivid scene can be embodied through the resistance with different sizes, namely the feeling when the user is impacted is stronger than the feeling when the user is pulled, and the more real game experience is brought to the user.
Optionally, after the first control instruction is obtained, the vibration motor 107 in the electronic game control device may be controlled to vibrate according to the first control instruction, where the vibration frequency of the vibration motor 107 corresponds to the first control instruction.
The control method shown in fig. 7 corresponds to the electronic game control device shown in any one of fig. 1 to 6, and the embodiments may be referred to each other, so that redundant description of repeated content parts is omitted in describing the control method.
One or more technical solutions in the embodiments of the present invention at least have one or more of the following technical effects and advantages:
in the embodiment of the invention, the first end 1031 of the electromagnetic damper 103 is connected with the rod body 1022 of the rocker 102, and when the rocker 102 moves, resistance for blocking the operation of the rocker 102 can be generated through the electromagnetic damper 103, so that when a user uses the rocker 102 to control a character model in an electronic game, the user can really feel the resistance of the movement, and experience modes are enriched. For example, when the user controls the character model to be blocked by other character models, the user can experience the motion of the character model controlled by the user, the labor is wasted, the user can experience a real game, the equipment can provide more experience modes for the body feeling of the user, and the intelligence of the equipment is improved.
It will be clear to those skilled in the art that, for convenience and simplicity of description, the foregoing division of the functional modules is merely used as an example, and in practical applications, the above function distribution may be performed by different functional units according to needs, that is, the internal structure of the device is divided into different functional units to perform all or part of the above described functions. For the specific working processes of the system, the apparatus and the unit described above, reference may be made to the corresponding processes in the foregoing method embodiments, and details are not described here again.
In the embodiments provided in the present invention, it should be understood that the disclosed system, apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the modules or units is only one logical division, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, a network device, or the like) or a processor (processor) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Specifically, the computer program instructions corresponding to a control method in the embodiment of the present invention may be stored on a storage medium such as an optical disc, a hard disc, a usb disk, or the like, and when the computer program instructions corresponding to a control method in the storage medium are read or executed by an electronic device, the method includes the following steps:
acquiring a first control instruction;
controlling an electromagnetic damper in the electronic game control equipment to generate resistance according to the first control instruction; wherein the resistance force is used to resist movement of a user operating the joystick 102 in the electronic game control device.
Optionally, the obtaining of the first control instruction, before the corresponding computer instruction is executed, further includes the following steps:
determining whether a first scene in the electronic game is a preset scene; wherein the preset scene is a scene allowing the electromagnetic damper to generate resistance;
and if the first scene is the preset scene, generating the first control instruction.
Optionally, the step of storing in the storage medium: obtaining a first control instruction, wherein before being executed, the corresponding computer instruction further comprises the following steps:
acquiring a first scene in an electronic game;
determining a second control instruction according to the first scene; wherein the second control instruction is used for indicating the direction in which the electromagnetic damper generates the resistance;
determining a third control instruction according to the first scene; wherein the third control instruction is for indicating a magnitude of a resistance generated by the electromagnetic damper;
and generating the first control instruction according to the first control instruction and the second control instruction.
Optionally, the step of storing in the storage medium: controlling an electromagnetic damper in the electronic game control equipment to generate resistance according to the first control instruction, wherein the corresponding computer instruction comprises the following steps in the process of being executed:
determining a first direction according to the first control instruction;
adjusting a direction controller 104 in the electronic game control apparatus according to the first direction so that the electromagnetic damper can generate a resistance force in the same direction as the first direction;
and controlling the electromagnetic damper to generate resistance according to the first control instruction and the first direction.
Optionally, the step of storing in the storage medium: acquiring a first control instruction, wherein the corresponding computer instruction comprises the following steps in the executed process:
receiving the first control instruction through a signal receiving part in the electronic game control device; the first control instruction is sent by an electronic device running an electronic game.
Optionally, the step of storing in the storage medium: acquiring a first control instruction, wherein after the corresponding computer instruction is executed, the method further comprises the following steps:
controlling a vibration motor in the electronic game control equipment to vibrate according to the first control instruction; and the vibration frequency of the vibration motor corresponds to the first control instruction.
While preferred embodiments of the present invention have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including preferred embodiments and all such alterations and modifications as fall within the scope of the invention.
It will be apparent to those skilled in the art that various changes and modifications may be made in the present invention without departing from the spirit and scope of the invention. Thus, if such modifications and variations of the present invention fall within the scope of the claims of the present invention and their equivalents, the present invention is also intended to include such modifications and variations.
Claims (10)
1. An electronic game control apparatus comprising:
a housing;
the rocker comprises a base and a rod body, the rod body is movably connected with the base, the base is arranged in the shell, the rod body penetrates through the shell, and the rod body can move under the action of external force;
the electromagnetic damper is arranged in the shell and comprises a first end and a second end opposite to the first end, the first end is connected with the rod body, the second end is arranged in the shell, and the electromagnetic damper is used for generating resistance which hinders the rod body to move so as to generate resistance with different directions which hinders a user to operate the motion of the rocker;
and the direction controller is arranged in the shell, is connected with the second end and is used for adjusting the relative position of the second end in the shell so as to change the direction of the generated resistance of the electromagnetic damper.
2. The electronic game control apparatus of claim 1, wherein the electromagnetic damper further comprises:
a first connection member having one end connected to the first end through a first elastic member; the other end of the first connecting part is connected with the rolling bearing;
one end and a second end of the second connecting part are connected through a second elastic part; the other end of the second connecting part is connected with the rolling bearing;
the rotor is connected with the rolling bearing; if the rotor rotates, the rotor can drive the rolling bearing to rotate;
and the circuit control component is connected with the rotor and used for controlling the rotor to rotate.
3. An electronic game control apparatus according to any of claims 1-2, wherein the apparatus further comprises:
the signal receiving component is arranged in the shell and used for receiving a control instruction sent by electronic equipment for running an electronic game;
the processor is arranged in the shell, is electrically connected with the signal receiving part and the electromagnetic damper respectively, and is used for indicating the electromagnetic damper to generate resistance by executing the control command;
and the electromagnetic damper is used for generating resistance corresponding to the control instruction.
4. The electronic game control apparatus of claim 3, further comprising a vibration motor disposed within the housing and electrically connected to the processor;
the processor is further used for instructing the vibration motor to generate vibration by executing the control instruction;
and the vibration motor is used for generating vibration according to the instruction of the processor, and the frequency of the vibration corresponds to the control instruction.
5. A control method applied to an electronic game control apparatus, the method comprising:
acquiring a first control instruction;
controlling an electromagnetic damper in the electronic game control equipment to generate resistance according to the first control instruction;
changing a direction of the generated resistance of the electromagnetic damper; wherein the resistance directions are different and are used for resisting the movement of a user operating a rocker in the electronic game control equipment.
6. The method of claim 5, prior to obtaining the first control instruction, further comprising:
determining whether a first scene in the electronic game is a preset scene; wherein the preset scene is a scene allowing the electromagnetic damper to generate resistance;
and if the first scene is the preset scene, generating the first control instruction.
7. The method of claim 5, prior to obtaining the first control instruction, further comprising:
acquiring a first scene in an electronic game;
determining a second control instruction according to the first scene; wherein the second control instruction is used for indicating the direction in which the electromagnetic damper generates the resistance;
determining a third control instruction according to the first scene; wherein the third control instruction is for indicating a magnitude of a resistance generated by the electromagnetic damper;
and generating the first control instruction according to the first control instruction and the second control instruction.
8. The method of claim 7, wherein controlling an electromagnetic damper in an electronic game control device to generate a resistive force in accordance with the first control instruction comprises:
determining a first direction according to the first control instruction;
adjusting a direction controller in the electronic game control device according to the first direction so that the electromagnetic damper can generate resistance in the same direction as the first direction;
and controlling the electromagnetic damper to generate resistance according to the first control instruction and the first direction.
9. The method of claim 5, wherein obtaining the first control instruction comprises:
receiving the first control instruction through a signal receiving part in the electronic game control device; the first control instruction is sent by an electronic device running an electronic game.
10. The method of any of claims 5-9, after obtaining the first control instruction, further comprising:
controlling a vibration motor in the electronic game control equipment to vibrate according to the first control instruction; and the vibration frequency of the vibration motor corresponds to the first control instruction.
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